3030 Deathwar Redux is a Space RPG With a Lot of Heart
3030 Deathwar Redux promises a lot, but it delivers on those promises. I can’t remember the last time I played an open world game that sucked me in so quickly.

3030 Deathwar Redux promises a lot, but it delivers on those promises. I can’t remember the last time I played an open world game that sucked me in so quickly.

Puppet Combo – or Ben – is bringing back retro PS1-era aesthetics and survival horror, but with a unique psycho-slasher twist.

Videogames don’t have a great reputation for telling captivating stories, but there are plenty of games in the indie space alone that are challenging that notion head-on.

The three trailers we’ve seen so far of Death Stranding may seem confusing and incoherent, but paying attention to their ties to Japanese mythology reveals a lot about what Kojima is trying to say with the game.

We take a look at For Honor’s unique player-led culture centred around honourable conduct and why this sets it up as a PvP benchmark.

I’ve now had a while to process my thoughts about Dark Souls III, to reflect on the ending of The Ringed City and what it means for the series as a whole, and in doing so, I’ve encountered a startling revelation.

Red Hook boasted some of the most “complex mechanics yet” in its announcement, and Crimson Court has certainly delivered.

When I was a teenager, I was a huge fan of the Metal Gear Solid series. I completed Sons of Liberty and Snake Eater about seven times each, and finished both of them on European Extreme difficulty. I knew every nuance of every character, could quote along to the script with the best of them….

In Between is something rare indeed: a platformer with emotional storytelling that synthesises gameplay mechanics with its themes. Focusing on a dying man struggling to accept his diagnosis of terminal cancer, the game takes us through the stages of psychological grief-processing: Denial, Anger, Bargaining, Depression and Acceptance. Each of these stages introduces a new mechanic as…

Bridge Constructor is a game in which, you guessed it: the player constructs bridges. That’s pretty much all there is to say on the matter. While it can be charming in part, for me it focuses too much on simulation aspects, forgoing opportunities to add a little more lively chaos into the mix. Bridge Constructor presents you…

The new trailer for Death Stranding has been unveiled by Hideo Kojima, and boy, is it spectacular. At five minutes long, it shows us a cinematic sequence that seems like it may have been specifically choreographed as a trailer and not part of the final game. Hideo Kojima is a video game industry legend. His…

Super Dungeon Bros is a dungeon-crawling brawler that claims rock influences. Whilst Super Dungeon Bros sports welcome design decisions which cause it to stand out from many other indie titles out there, its minimal content, repetitive levels and basic gameplay severely limit its enjoyability. While I certainly believe there is a place for more games that encourage ‘couch…

Xanadu Next is a labyrinth of concealed treasures: its title is derived from Kubla Khan, a famous poem written in a dream state by the infamous opiate addict and literary genius Samuel Taylor Coleridge. Originally released in Japan in 2005, Xanadu Next has waited 11 years for worldwide PC release, being published by XSEED games…

The rumour goes that Oh…Sir! was developed at a gamejam where copious amounts of alcohol fuelled its creation. Whether or not that’s true, the end result is a polished and fine-tuned game which turns out some great surprises. If you are a fan of Monty Python, Blackadder, or other such wonders of British comedy, then this random…

We managed to get our hands on an exclusive preview copy of Yesterday Origins, the new point and click game coming next month to PS4, Xbox One and Steam. The preview consisted of two levels totaling a couple of hours of gameplay – although canny players may get through it quicker. While many aspects of this preview…

Earthlock: Festival of Magic marks the glorious return of the heartfelt, story-driven, turn-based JRPG; the kind of game we haven’t experienced since the era of Lords of the Rings: The Third Age and Final Fantasy X. Whilst it is certainly less dark and more child-friendly than its predecessors, it nonetheless captures the spirit of danger,…

In 1998 Raven Software released what would be a genre-defining, revolutionary title, one that virtually no one has heard of nowadays except hardcore fanatics and “classic” PC gamers. Heretic II was one of the first games to combine 3D with a third person viewpoint, allowing developers to explore radical new gameplay mechanics such as gymnastics,…

Team17’s Worms: Armageddon was one of the first PC games I ever owned: strategic in the most illogical ways possible, addictive, and with a Monty Python-esque humour. This combination is what made Worms: Armageddon unique, and what made it accessible to adults and children alike (I remember even my parents, not normally interested in video-games,…

My first experience of Kingdom was at EGX Rezzed 2016. I’d spent a rather happy morning at the independent games expo on the bottom floor, chatted with some great developers, and seen some exciting new releases. I then made my way up towards the Xbox room, which was, not to put too fine a point on…

Slain: Back From Hell may open with a line as bombastic as its title – “Bathoryn, awake” – but this pixelated wonder earns its right to lines like that. Slain: Back From Hell takes you on a journey into a metal-inspired dark fantasy landscape that looks like it leapt out of an Anthrax music video, and…
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